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Game One

Welcome to Suburbia

A multiplayer horror-comedy experience set in an endless suburban neighborhood where the HOA is actually a demon cult. The project mixes procedural generation, strange systems, humor, tension, and escalating horror into a world that feels both funny and unsettling.

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Expanded View

Welcome to Suburbia

Welcome to Suburbia is one of my main game projects and a strong example of the kind of work I want to keep doing. The game is built around a multiplayer suburban setting that slowly becomes more disturbing over time, using procedural neighborhoods, interactive systems, and a tonal mix of absurd humor and creeping horror.

Core idea

Players explore an infinite-feeling neighborhood where normal suburban life hides something demonic underneath. The concept is about taking a familiar place and making it increasingly wrong, strange, and hostile.

What I made

This project involves gameplay systems, multiplayer work, procedural world design, environmental tone, interaction design, and overall creative direction for the experience.

Why it matters

It reflects a lot of what I care about in game development: atmosphere, systems, player discovery, experimentation, technical problem solving, and building a world with a strong identity.

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Game Two

StealSteel

A movement-focused multiplayer PvP game in progress built around stealing the objective, escaping with it, and outplaying other players in fast objective-driven matches.

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Work in Progress

StealSteel

StealSteel is an in-progress multiplayer PvP project centered on a steal-and-score style objective loop. Players compete to grab the objective, move quickly, evade opponents, and successfully escape or score before being stopped.

Core idea

The game is built around movement, pressure, and player-versus-player interaction, with the objective creating a constant push between offense, defense, and escape.

What I am building

This project focuses on multiplayer implementation, gameplay systems, player movement, interaction logic, and creating a competitive objective loop that feels fast and readable.

Why it matters

It shows another side of my game work: tighter competitive systems, multiplayer logic, and designing around player behavior, pacing, and match flow.

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Image Paths

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Game Three

Work in Progress

A placeholder for another game, prototype, or experimental world that is still taking shape. This section keeps room open for the next project as it develops.

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Work in Progress

Work in Progress

This space is for the next game or interactive idea that will eventually become part of the portfolio. It can be used for a prototype, a new systems-driven concept, or a project that is still early in development.

Current state

Still in development, planning, or experimentation.

Potential focus

Could become another playable prototype, stylized world, or mechanics-heavy experiment depending on which direction fits the portfolio best.

Why it matters

It keeps the page future-facing and shows that new ideas and projects are actively being built and iterated on.

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Image Paths

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